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If you deliver the opener correctly, she will most likely be curious and ask follow-up questions. So be prepared. As soon as the energy starts to flag, or you catch yourself thinking too hard of something to say to continue the conversation, the opener is over. Cut the thread and move on.

If you try hard, you die hard. One of the paradoxes of the game is that it takes a lot of effort to appear effortless. So feel free at any point to go to www. For now, just remember that whatever happens during the opener is feedback. A rejection is not a comment on you but on your technique. If she says she has to go to the bathroom, it means you made her uncomfortable. Adjust your future approaches based on these responses and develop answers that will transform common objections into attraction-building material.

But few have ever regretted making an approach, no matter what happened. The pain of letting yourself down is much greater than anything someone else can say. Some of you may have found that conversations began with ease. Others, not so much. So turn to your Day 8 Briefing and read about the two keys before continuing to the next mission. This time, add both a root and a time constraint to each approach.

MISSION 3: Evaluate When you return home, ask yourself if there was anything different about the responses you received from women you approached today, compared with those you approached yesterday.

There your fellow Challengers will evaluate and, if necessary, strengthen the material. Anything reasonable qualifies as a root, as long as it lets the woman or group know why you walked up and started talking to them about that particular subject at that very moment.

Time Constraints For most inexperienced men, the game consists of approaching a woman and trying to stay in constant conversation until she either dismisses him or sleeps with him. Because of this, women have developed a vast array of tactics to get rid of guys who lurk too long. It can be physical as well.

When you use both a time constraint and a root, it allows the woman or group to stop worrying about what you want and how to get rid of you, and relax enough to listen to what you have to say. But wait, you may be thinking. If you just told her you have to leave in a minute, how are you supposed to keep talking to her after the opener? Good question. So, reluctantly, you allow her to take up a little more of your precious time. Becoming that guy is what the next week of the Stylelife Challenge is all about.

Your task is to look over the previous eight days of assignments. Then ask yourself: Is there any mission I skipped? Have I backslid in my vocal training, posture, grooming, or commitment to my goals? Take this opportunity to explore or repeat any previous assignments and exercises you need to reinforce. Your mission is to approach two groups of three or more people that include men as well as women. At least not yet. So your final task today is to read your Day 9 Briefing and prepare to learn how to learn.

When I first set off on my journey to learn the game, a college junior named Chad emailed me. He had discovered the world of pickup artistry six months earlier and was already well versed in the basic concepts. However, he was still a virgin. He was far better looking than I was, with a stocky build, wavy black hair, and a square jaw.

And Chad, despite working just as hard, was still a virgin. So I sat down with him one night and tried to figure out why. The reason, we eventually realized, was that we had different strategies for learning. Afterward, I began developing the fourteen laws of learning that follow. They apply not just to the game, but to school, work, and hobbies. Make sure you understand and can practice each principle before moving on to the next. Acquire and apply knowledge in small chunks.

Some people are perfect preparers. They want to gather every scrap of information on a subject before taking action. The best way to learn the game is to take it one step at a time. Just learn what you need to get to the next level. When you master openers, then learn how to continue the conversation.

There is no such thing as rejection, only feedback. A lot of people get discouraged and give up after a single setback or rejection. If you possess the ability to learn from your mistakes, then failure is literally impossible, because each rejection brings you closer to perfection.

Who do you blame when something goes wrong during an approach? It was your fault. So never blame any person or situation. Instead, demonstrate a willingness to examine yourself and accept criticism without taking it personally. Learn actively rather than passively. Anyone can sit in a seminar or buy a DVD and learn the principles, but the guys who win the game are the ones who can apply them. One of the biggest problems men have when it comes to meeting women is that they rehearse negative scenarios in their minds.

Often, these become excuses not to go out and try something new. Instead, get out of the house, make a few approaches, and if any of these scenarios happens to occur in real life, then find out what to do. Understand how your mind learns. The psychological field of neurolinguistic programming NLP offers a useful four-step model of how the mind learns.

It can serve as a yardstick to measure your progress. In the parlance of the game, this is when you finally become a so-called natural. Be willing to go through the pain period. This game is not an easy one. What separates an amateur from a champion is the willingness to push through that fear and do it anyway. They may make fun of you for wanting to improve. It happened to me. It also happened to Oprah: When she lost weight, she lost friends.

This surprised her at first, until she learned that her largeness had given them an excuse to feel better about their own bodies. Let it be their problem, not yours. Before I learned the game, I considered myself an intelligent and successful person. I said things I thought would drive women away, but instead they attracted them. I wore outrageous clothes I thought would get me laughed out of the room, but instead they motivated women to approach me.

Once something works, figure out how and why it works. There are some men who do great just following these instructions and repeating the routines. But the ones who become superstars are the ones who, after a series of successes, figure out why the routines worked and what made them work. Hang around someone better than yourself. This is the single best way to improve in any area. Make sure that your ratio of effort to results is increasing.

When learning a new way of doing something, most people get worse at the task before getting better. Finish what you begin. Most people can accomplish just about anything within the realm of possibility.

Despite this, they never realize their dreams. This is going to be the most difficult day of the Challenge so far—but also the most rewarding. For the second approach, use a different disqualifier. Afterward, take a short break and think of a third potential way to disqualify her. As we discussed it the next morning, we discovered that the difference between the unsuccessful guys and the successful guys boiled down to one thing: lack of neediness.

The guys who went home alone were too available. The successful guys all played hard to get. They understood a basic tenet of human nature: The harder we have to work for something, the more we value it. Thus the lesson for today: In every interaction, be the person giving validation, not the one needing it. One of the quickest and most playful ways to accomplish this is through disqualification. Even though you may be chasing her, disqualification turns the tables and makes her want to chase you.

If the concept sounds odd, consider this: Beautiful women are constantly approached by men. They assume that nearly every guy wants to sleep with them. Another advantage is that disqualifying a woman in a group can help you win over her friends, who are used to repelling the steady stream of men vying for her attention.

By waiting before showing interest, you give her an opportunity to win you over with her charm, personality, and intelligence. Not every relationship requires disqualification. Sometimes the feelings are mutual, and two people are attracted to each other right away. Most disqualifiers are meant to be playful. However, a disqualifier should never be hostile, critical, judgmental, or condescending. And disqualification is never intended to be mean or insulting.

So say these with a smile on your face and laughter in your voice, as if you were good-naturedly picking on a younger sibling.

Screening Women test men. Take a moment to imagine your ideal woman. Then list below five specific criteria you would like her to possess. Consider such qualities as personality, looks, upbringing, values, interests, knowledge, and life experience. Now list five deal breakers. Keep in mind that this is just an exercise. When dating, remain open to the unexpected. In the meantime, this list will provide you with endless criteria for disqualification.

On the simplest level, you can ask what her favorite films are and then act as if her answer is a deal breaker. Nice meeting you. You and my grandma would really get along.

The point of screening is never to make a woman feel bad about herself but to set yourself apart from the hordes of men who will sleep with anyone indiscriminately. Push-Pull The opposite of disqualification is qualification, or acceptance. When used together, these two techniques are very powerful. Taking control of an interaction by alternating back and forth between these two poles—punishment and reward, validation and invalidation, approval and disapproval, qualification and disqualification, push and pull—is one of the key ways to amplify attraction.

Like everything else in the game, push-pull should be doled out humorously and not cruelly. One way to make the process fun is to put her on a point system: Give her points for good behavior and subtract points for bad behavior. If you want to push it further, tell her that she can claim rewards at certain point thresholds: At forty points she gets to touch your bicep, at eighty she gets the first three digits of your phone number.

Perhaps the most fun form of push-pull is inventing a relationship prematurely. Then, moments later, pretend to be upset by something she just said or did and change the status of the relationship.

Save her from you. Often, trying to drive someone away is the best way to get her to chase you. Give yourself a monetary value. This is something women often do with men, but men rarely do with women. Go over the top. Exaggerate her greatness and pretend to be an awestruck admirer. Reverse roles. Employ her. Then, of course, fire her moments later.

Be the snob. All those immature things the popular girls in school may have said to you, you may now say to her. The annoying things your parents and teachers told you are also fair game. Make her compete. The list is endless. Any line a guy might use to hit on her, you should say the opposite. Tone is everything. The point of the disqualifier is to raise your status to her level or above. But if she thinks your status is already far above hers, then most of these comments will make you sound obnoxiously arrogant rather than playfully cocky.

So evaluate the situation before getting too hardcore with the material. Finally, if you dish it out, be prepared to take it. She may respond to your disqualifier with a sharp comment of her own. This a good thing. Just be prepared with an even more clever retort to fire back. The work question is an opportunity that most people waste. When I asked him what he was working on, he said he was going to school to learn about new mobile phone technology. So we developed a better way for him to answer the question.

Your mission is to fill it out and learn to succinctly express what makes you special without bragging. Use an opener that contains a time constraint and a root. Be ready to respond with a question or comment. I wonder which one of you is the black sheep. You may also choose to continue talking to the group if the conversation is going well.

If anyone asks what you do, answer with the identity statement you created today. Try to use the statement in at least one of your interactions. The task is complete after you have followed steps 1 through 3 with three different groups of people.

And even when we do understand these things, we often find it difficult to change them. If your inner game needs a new set of rules, this document just may change your life. Answer based on how you actually spend your time, not on what you think will please women. Which of the items you listed above best defines you? What are the most interesting or adventurous aspects of the job, hobby, or course of study you selected?

List each aspect, along with the ways it could affect people. Your goal is to make the job or hobby sound important and exciting.

Become a and you can Examples: Become an engineer, and you can design the mobile phone of the future. Become a guitarist, and you can tour the world playing rock shows. Now examine the ad line you wrote. Then, using these tips, rewrite your ad line as simply, factually, and powerfully as possible in ten words or less. This is your identity statement. Troubleshooting Most of the guidelines of the game are based on perceived relative status, and they change depending on how she feels your status compares to hers at any given time.

So if you currently have a high-status position in society, rather than playing it up, play it down. Keep it vague. What he thinks, he becomes. I am a big, bright, shining star. Confidence earns the admiration of your coworkers, the respect of your friends, and the interest of women. But many men struggle with this most crucial of characteristics.

Even men with rock-hard abs and shiny red convertibles are sometimes unable to look women in the eye and speak with a strong voice, because a domineering mother or ex-wife damaged their self- esteem and confidence.

Instead, we control our minds. We control our emotions. We control our perceptions, our feelings, and our outlook. Harnessing ancient systems, King offers a concrete way to reprogram your mind so that you can stride through life with confidence, energy, and power. Building on both the mundane and the arcane, Huna offers a system of self-improvement that cuts through the confusion of modern life. Essentially, Huna states that you are in control of your life, your mind, and your reality.

A corollary to this is that our creative potential is unlimited. Within the Huna belief system, there are seven main principles. The world is what you think it is: The foundation of Huna, this principle asserts that you create your own personal experience of reality. There are no limits: There are no true boundaries between you and your body, you and others, or even you and God. The divisions that we generally recognize are arbitrary constraints placed by limited consciousness.

Energy flows where attention goes: When you dwell upon certain thoughts and feelings, you write the plotline for your life. Focus is the fuel for your positive or negative perceptions. Now is the moment of power: At this moment, you are not hindered by any past experiences, and you are not obligated to any future duties except paying taxes, of course. To love is to be happy with: People exist through love, King says, and acknowledging this allows you to exist in a state of happiness with yourself as you are now and as you will become in the future.

The simplest way to change a negative attitude to a positive one is to be aware of bad thoughts when they appear, then consciously change them to a positive opposite. King disagrees. He explains that we can, in fact, control our subconscious. Mental and physical habits are learned responses stored in your subconscious memory and released by associated stimuli.

Huna teaches that the only way to eliminate a bad habit is to give your subconscious a more effective way to deal with the stimuli. One strategy is to consider changing your speech habits. Maybe you litter your speech with brain farts and pausers. Eventually, they became a habit. Instead of accepting this bad habit or trying to quit cold turkey, Huna teaches that we must replace it. So instead, teach your subconscious to dump your pauser by learning to speak more slowly.

He provides several strategies for interacting with your subconscious. First of all, King suggests that you give it a name. Next, you can try one of two forms of memory search. Name a memory of something pleasant and see what the subconscious brings back in terms of detail and vividness. Or you can ask your subconscious to return its own favorite memories. Memories you had forgotten will appear, and sensations will come flooding back. One way to do this is by striving for what King calls emotional freedom.

Why am I feeling it right now? Even the act of self-examination itself can help you calm down. He also prescribes reprogramming as a technique to control your subconscious.

The only real ability you have on a conscious level is the power to direct your awareness and attention to a thought or experience. Failures and setbacks are fine. Deciding to quit is not. By using your mind to improve your life, you can build the confidence that is an absolutely vital component to being successful with women.

These might include individuality, humor, trustworthiness, intelligence, artistic talent, or whatever else makes you stand out. But how do you convey it? Welcome to storytelling day. Though most women tell guys that learning to listen is important, in the early stages of an interaction, learning to speak is more important.

Your vehicle for doing this is your past. Rather than telling women your best qualities and most charming foibles, stories allow you to show them. And they provide the opportunity not just to fascinate a group of people but to inspire them to share their own stories in return. Your tasks today will lead you toward the generation and performance of the perfect story. You may be lucky enough to be a great storyteller already—able to hold court at countless dinner parties with the tale of that one time you had to break into a drugstore in Cairo at three in the morning to get aspirin for your girlfriend.

This is just another limiting belief rearing its head. You just have to find them. Now think back over your childhood, family life, school, work, travel, recreation, and dating experiences, from your earliest memory to what you did last night.

Extract from those experiences eight personal stories. Try to recall any anecdotes you told that elicited excitement, intrigue, or laughter. What key stories from your life would you need to include to interest them? Then look over the stories you chose for Mission 2.

Mark with an asterisk each story that displays one or more of your eight qualities. List your two top stories here: 1. Write out each of the two stories in their entirety.

Here are a few tips: Have a strong beginning. Your story needs to make a good first impression, and the best way to ensure that is to have a short, sharp, clear initial sentence. If the story takes a surprising twist at the end, reveals the answer to a mystery posed earlier, has a non-cheesy punch line, or wraps everything up into a neat lesson, this is ideal. Either way, make sure your last sentence leaves the listener with laughter, excitement, shock, admiration, disbelief, or any strong, positive emotion.

You may also want to add a question at the end, to elicit responses or similar stories from your listeners. Add intrigue. Include vivid detail. Close your eyes if you have to. Remember sights, sounds, smells, and feelings. The richer the detail, the more involved the listeners will become.

Add humor. Find waypoints where you can add humor to your story. Useful devices include making fun of yourself, others, or human behavior; comical exaggeration; references back to previous jokes; and saying the opposite of what people expect.

Add value. You may need to tell the story to a few people and make sure the pacing works. Cut the neediness. Make sure that the intent of the story is to entertain, amuse, or involve other people, not to sell yourself or your accomplishments.

One way to prune validation seeking is to look at every instance of the words I or me, and see how many you can remove without detracting from the story. Check the final length. Once you have both stories clearly written out, distill them to their major plot elements and make bullet points for each one. If, for example, you were describing Star Wars, the bullet points would be: Teenager living with aunt and uncle; buys two droids; discovers secret message; and so on.

Unlike Star Wars, your stories should have only three to six bullet points. Words are little bombs, and they have a lot of energy inside them. The best way to captivate a listener is to be passionate. Be excited about your life, intense about your experiences, and believe in every word you say. Review the vocal exercises from Day 3, then recite your two stories into your audio recorder. Make sure you speak loudly, slowly, clearly, and dynamically.

To further hook listeners, stress key words and insert pauses to build suspense or humor. Experiment with emphasizing different words and pausing in unexpected places to change the rhythm of the story.

This will help keep their attention. Most interaction points will involve asking listeners if they relate to an experience, have an opinion on the experience, or can jog your memory with a fact. What was it called? You can take a sip of your drink, put a mint in your mouth, or, if you smoke, light a cigarette. Add any interaction points, pauses, or other embellishments you came up with while working on your delivery. Stand in front of a mirror or set up a video camera to film yourself.

Watch yourself recite the story. The key to a good performance is being expressive. Facial animation, eye movements, hand gestures, body language, and energy level can all tell a story as powerfully as the words themselves. Experiment with accentuating different thoughts and emotions in the story with specific movements.

However, be careful not to overdo it. Just make sure you hit the bullet points. You can always keep the conclusion on tap for later in the evening to fill in an awkward conversational lull.

Comedians deal with hecklers all the time. Have a few lines on tap for troubleshooting. Feel free to improvise. As you tell the stories, you may insert new details, jokes, and interaction points in the moment. After each successful recitation, return to your master story file and note anything you want to add, change, or remove to improve the telling. If both stories get great reactions, start crafting new ones.

And congratulate yourself. Tear out the calendar page or make a photocopy. Get comfortable. This can be a free weekly newspaper, a magazine-style going-out guide, or a daily paper. You may also want to grab a local Zagat guide to restaurants or nightlife, or even a travel guidebook that includes local attractions.

Whip out your Stylelife calendar, and look through the listings, reviews, and recommendations in the paper or reference material you picked up. Select an interesting event, restaurant, concert, gallery opening, reading, flea market, or other activity for each day of the week. Write the information for each event in the left-hand column of the calendar.

The simpler and cheaper the activity, the better. Free is good too. In the larger column on the right side of the calendar, write one or two compelling sentences convincing someone why he or she should go to each event. Read the issue of Cosmopolitan front to back. First, note that women are just as desperate as men to get a date, keep a mate, and avoid rejection. Next, find an interesting topic of conversation inspired by an article, column, letter, or advertisement.

Once you choose a topic, comment on it to a woman seated nearby or wandering past. Show her the story in the magazine, and tell her your reaction to it or ask a question about female behavior based on it. If she responds favorably, then congratulate yourself. Repeat with a different woman. If she happens to ask why you have a copy of Cosmopolitan, tell her the truth: Someone recommended reading it to learn more about women. When you return home, add any Cosmopolitan routine you successfully used to the stories list you started yesterday.

The quickest way to reach this goal—the hook point—is to demonstrate value. After all, she has the possibility of meeting any number of guys that day. Why you? For some women, just your having the confidence to approach might be enough to make you stand out from other men. For others, your sense of humor or your particular look may distinguish you. One of the best and most efficient ways to make an impression is to teach her something about herself. Your task is to turn to your Day 14 Briefing, read the note about using scripted material, then study the following routine and learn to give value to those you meet instead of taking value.

Your goal is simply to make her day or night better and more interesting than it was before she met you. Then spontaneously notice the ring on her finger or the lack thereof and transition into the routine.

Remember, these routines work best when performed in the spirit of curiosity and fun, not as a way to make an impression or get her to like you. After you have practiced the rings routine on three separate women, your field mission for today is complete.

All this may seem like a lot of work. Why should you have to bend over backward just to meet the standards of some woman you barely even know?

The answer, my friend, is evolution. Ultimately, whether you like it or not, in our species—and most species— men typically compete for women, and women choose men.

The plot was about a group of pickup artists using material that came word-for-word from my book The Game. It was the top-rated show in its time slot, reaching some fifty million viewers in fifty-five countries. Nonetheless, pickup artists around the world continued to use this exact same material, and I never heard a report of a single one getting caught because of the show.

No problem. All you need is a contingency plan. And the premise of the plan is that you now both have something in common. You know about the book. What do you think of it? I actually decided to test it out today—and on my first approach, I get busted!

I will definitely recommend this book to non fiction, psychology lovers. Your Rating:. Your Comment:. Read Online Download. Great book, The Game pdf is enough to raise the goose bumps alone. Add a review Your Rating: Your Comment:. In this social game of hidden roles and deduction, players are divided into 2 different rooms. Find your teammates, establish trust, and exchange hostages before time runs out and the bomb explodes! You can also purchase Two Room and a Boom on their website.

A Star Trek themed dice game designed by Carl White. Download the game under the Files tab. You will need a Board Game Geek account to access the files. Utopia Engine is a free print-and-play dice game for one player. You play an old artificer named Isodoros who is attempting to reconstruct the Utopia Engine, a fabled device from the distant past and possibly the only hope for averting the fast approaching Doomsday. The game uses simple dice mechanics to simulate searching the wilderness, activating and assembling powerful artifacts, and combat with artifact weapons.

This game requires a printed play sheet, two six-sided dice, and a pencil with eraser. This is a one page, ultra-portable, black and white solitaire game.

You assume the role of a small party of conquistadors trying to reach the Atlantic Ocean after a failed expedition deep in the New World. This game is limited to 42 turns and each turn consists of phases such as Map Making, Exploring, and Hunting where a handful of dice are allocated in a press-your-luck fashion.

For those that enjoy role-playing, there is also an optional Journaling phase where you try to tell a story about what happened on your turn. Can you reach the Atlantic Ocean before time runs out or before you lose all of your Conquistadors?

Get the basic rules for players and dungeon masters by scrolling down to the bottom of the page. You are the crew of the interstellar scout ship Raptor. Your mission is to explore uncharted regions of space, deal with aliens both friendly and deadly, and defend the Consortium worlds against space dangers. Captain Darcy has been overcome by the strange psychic entity known as Something Else, leaving you to fend for yourselves while he recovers in a medical pod.

Download the PDF to start. This is a competitive card game where players start as a lowly dung beetle and work their way up the Karmic Ladder, racing to see who will achieve transcendence first. Look for the Free Print-and-Play link to download the print and play version of this game. You can also purchase Karmaka on this website.

There are no initial rules, and while there may be conventions among certain groups of players, it is in the spirit of the game to spite and denounce these conventions, as well as to adhere to them religiously. This is a fun game for people who are interested in game design and trying out different rules.



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